![]() Might and Magic VIII opens with a cataclysmic event in the land of Jadame. How does it stack up to the rest of the series? Well you'll just have to read on to find out. So when we got Might and Magic VIII: Day of the Destroyer into the office, I was the first to pipe up when Trent asked who wanted to review it. ![]() Although it stayed fairly true to the traditional Tolkienesque fantasy world of elves, dwarves, and orcs, there were still parts of Might and Magic that were truly its own - like the mysterious alien technology and constant reference to the four elemental powers. This series had me hooked from day one, and I've been a fan ever since. I thought it was so cool when I finished Might and Magic and there was a note from Jon Van Caneghem telling me to mail my final score to New World Computing (by the way, I never heard back from you Jon. I remember playing the first Might and Magic way back in the days when 64K of RAM was considered overkill, and a four-color CGA graphics card would run you a hard-earned $700. Along with Bard's Tale and Ultima, the Might and Magic series was one of the first big RPGs to really draw me into the genre.
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